NPC Approaches
Bear with me here, this is still a pretty experimental idea, but I have found myself wondering what happens if the GM starts having approaches. There are some slightly indirect ways to implement this –...
View ArticleGM Approaches
The other day, I talked up using different approaches for NPCs, and while I think that’s a solid idea, it also opens the door on something even more interesting – GM approaches. Unlike NPC approaches,...
View ArticleGM Approaches Strike Back
Some great discussion over on Google Plus about yesterday’s post made it pretty clear that the idea has some legs, so I’m going to drill down and talk about it a little bit more. First, a little more...
View ArticleAspects as Approaches
Fred threw me an interesting idea about approaches and alignment yesterday, and as is the nature of such things, I’ve ended up in another place entirely. The other half of the thinking in this came...
View ArticleFAE 2
I have a FAE hack (Which I am calling FAE2[1]) that has been eating my brain which I will almost certainly use next time I need to run FAE because it’s very simple to implement, requires minimal...
View ArticleAnchors
I make occasional reference to Anchors as a piece of technology that I use when I run Fate, but I genuinely am uncertain if the idea has ever been articulated fully anywhere, except in bits and pieces....
View ArticleAtomic Action and FAE
There is a tendency in RPG’s to think of actions as atomic. You swing a sword, pick a lock, climb a rope or whatever. This is, of course, a convenience that helps mechanize the experience. It allows us...
View ArticleInvulnerability and Property Damage
Last night, a friend of mine was asking about how to handle damage in supers, with the specific question being how you can really have a normal human get knocked around in super-strength context...
View ArticleWhen You Need to Spend a Fate Point
When someone asks if their aspect allows them to do something (or generally tries to act upon ‘aspects are alwasy true’ thinking), the answer is usually obvious, but there are fuzzy border zones, and...
View ArticleMore Fun With Index Cards
So, I was working on a little side project that won’t be done quite in time for Gencon, and since that was the point of it, I figured I’d share the fruits of it. I was dinking around with fitting Fate...
View ArticleBlades of Fate
Blades in the Dark clarified a lot of things that Fate 2 and Spirit of the Century tried to do, so I decided to steal its tech to go back over some old territory, mashing it up with new technology...
View ArticleFixed and Dynamic Aspects
“Always On” aspects is one of those ideas that has been kicking around as long as aspects have existed. There are a lot of great implementations do things like grant simple bonuses for aspects....
View ArticleRisks
I’m going to make an assumption at this point that as a GM, you’ve got a pretty solid grasp on success and failure. You understand that failure should not stop play, and that you should only turn to...
View ArticleAspects in Broad Strokes
We like to encourage the use of colorful aspects that have a lot of meaning in them, but those are not always a good match for players who aren’t starting play with a strong sense of who their...
View ArticleThoughts on Aspects
I was writing something else, and ended up needing to think a bit about GM compels, scene aspects and a bunch of other things that can sometimes be a bit fluid in Fate. Specifically, I’m working on a...
View ArticleAuto Compelling Dice
I’ve been thinking a lot about things you can do when you change the assumptions of the Fate Point economy, and I hit upon a curious trick, one which is very simple as a rule, but very deep in its...
View ArticleDice Adjacent Fate
I have thought about diceless Fate on numerous occasions, but it’s a hard sell for fairly personal reasons. See, one of the reasons Fate exists is that Fred & I loved the Amber DRPG, but wanted to...
View ArticleInteresting?
I just tweeted about this, but I like this enough that i want to capture it here. I have finally gotten around to reading the new Over the Edge. It’s not released yet, but I backed the kickstarter, and...
View ArticleFlip Fate
There’s a rules variant I use for Fate Points when running It’s Not My Fault which a friend asked me for the writeup on today and I said “Sure, i wrote that up somewhere, one sec.” Yeah, well, it...
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